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During this phase the team additionally worked with the Soulcalibur story creators, refining the character's own role in the plot as needed throughout development. Astaroth was then animated mainly by Nobuko Nimura using motion capture and working directly with the team, while other motion designers created the movements for his grapple attacks. Once established, his appearance and movement were fleshed out by the team's concept artist Aya Takemura and rendered as a 3D model by a design team that worked solely on the character. His design revolved around it, starting with gender, then physical measurements, and lastly background details. Astaroth has been described as having easy-to-master gameplay and being popular with fans of strong, hard-hitting characters in fighting games.ĭuring development, care was taken to keep Astaroth's look uniqueĪs a character introduced in Soulcalibur, Astaroth's weapon, a giant axe, was decided upon before other aspects of the character were. Regarded as an iconic character of the series, Astaroth has been noted as fitting a gigantism character stereotype seen in fighting games, featuring strong attacks but slow speed.
SOUL CALIBUR VI IVY SERIES
Though Astaroth has consistently pursued the sword, his character has changed as the series progresses, eventually transforming into a power hungering creature desiring to consume the sword. Introduced in the original Soulcalibur, Astaroth is a golem created by a cult worshiping the Greek god of war Ares to locate a cursed sword named "Soul Edge". Created by Namco's Project Soul division, he first appeared in Soulcalibur and its subsequent sequels, later appearing in various merchandise related to the series. Blah blah blah, internalized patriarchal and misogyny, add something about inappropriate beauty standards.Aya Takemura ( Soulcalibur II-IV), Takuji Kawano ( Soulcalibur II-IV, Soulcalibur Legends)Īstaroth ( アスタロス, Asutarosu) is a fictional character in the Soulcalibur series of video games. Go ahead and tell these women that their favorite SoulCalibur character needs to be changed and they should be ashamed for cosplaying as Ivy and perpetuating impossible beauty standards. In before “impossible beauty standards” and not being realistic: Clearly what Ivy needs is smaller tits, a frumpy sweater, unflattering pants, an ugly pair of horn-rim glasses, and a feminist haircut and only then would her design become acceptable for these pearl-clutching puritans. Isn’t it funny how they never complain about the over the top ridiculously testosterone overflowing buff male characters with tiny legs and gigantic chest and biceps? It is always problematic female characters because they happen to have long legs, slimmer waist, and a big pair of tits. Articles like these are just outright puritanical posturing, at least the men are dressed more realistically right?: Not to mention so many of these people have the pretentious attitude to tell the Japanese video game designers how their culture should be and how they should make games. I love how these “people” latch onto Ivy for looking sexualized and underdressed yet you have more than half a dozen male characters in the very same video game that is in various states of undress and even one rocking a steel thong.