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They also have different attributes such as HP, Agility, strength etc. When you begin the game, you choose from a particular class of Falconeer, each with a different setup or loadout if that’s the word you’d rather use. Some may potentially find it repetitive, but for me the fun of the gameplay, the joy of flying and the visual/audio combination was enough to ward off any feelings of repetitiveness. Missions are mostly variants of escort, drop off, salvage and straight up attack and destroy. There’s baggage – stuff has gone down and it needs sorting. Anyone who knows me knows that story in games isn’t high on my list of priorities and even I could tell there’s a surprisingly deep(ish) lore and world building going on here and it really feels like there’s history in this world. The open ocean world the game takes place in is The Ursee and within it are factions located throughout on small land formations which effectively are the “cities” of the world.Īs a Falconeer, you’re basically a contractor for hire taking on missions or work which ultimately help towards keeping the peace and restoring balance. It can then all come back with a third press of the menu button. Even on-screen prompts and guides don’t appear. One press of the menu button removes the mini map and second press removes the life/stamina bar so you’re completely HUD-less.īy HUD-less, I do mean completely HUD-less. The HUD is fairly light as is and is simply your life/stamina bar which cleverly incorporates a whole myriad of information like enemy locations, main waypoint, stealth gauge and friendly locations. You also have some really nice quick in game options like removing the HUD to varying degrees with the simple press (or two) of the Xbox Menu button.
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Unfortunately I’m not sure my creative muscles are developed enough to really do this game the justice it deserves. It can produce some stunning results for those who are so inclined. One that allows you to change the time of day in real time and add bokeh blur all quickly and easily. There’s even a really intuitive photo mode from day one. Now if you watched our live stream with the developer Tomas Sala, you’ll remember he mentions that while it’s listed at 1800/120, it’s actually a bit higher for the most part.
#The falconeer best weapon series#
You have an open world, third person air combat game that runs at 1080/60 even on the ageing Xbox One hardware as well as supporting Smart Delivery and 1800/120 on Series X. There’s a level of effort that many games with large teams often don’t put into their games, let alone a single person on their first big undertaking. The fact that it was made by essentially one person is nothing short of astonishing.
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The Falconeer is a legitimately good game.
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The first couple of chapters are almost like a really long tutorial/warm up for the meat of the game, which gets going from Chapter 3 onwards. It’s very very easy to lose yourself just repeating side quests and going off track rather than progressing through the story. The other thing I need to stress about The Falconeer is to give it time and persevere. So safe to say I’m coming into this with a fairly open mind a very few – if any, pre-conceived ideas on what to expect. But even Crimson Skies, I bought it on Xbox One backwards compatibility and only really jumped in for about 10 minutes. I think the last game of this kind I played was Star Wars Rogue Leader on GameCube which was obviously a long long time ago. These are things that I feel are important to say up front, for a variety of reasons.įor starters…I never played Crimson Skies. There’s so much to say and so many things I want to get out of the way, so I guess I’ll start by getting things out of the way first. I honestly don’t know where to start with The Falconeer.